SWEEP
The SWEEP wiki

How it works

Everything about staking, the Rumble, classes, loot and companions. Short and sweet.

Contents
  1. 1What is SWEEP?
  2. 2Staking
  3. 3Joining a Rumble
  4. 4The Rumble fight
  5. 5Classes
  6. 6Levels
  7. 7Items
  8. 8Loot
  9. 9Companions
  10. 10Quests
  11. 11Fairness & verify
  12. 12FAQ
1

What is SWEEP?

$SWEEP is a memecoin on Injective. Every trade pays creator fees, and those fees buy NFTs straight off the floor. Each NFT becomes the jackpot of a Rumble. Holders who stake fight for it as cartoon brooms, and the last broom standing gets the NFT.

1. Stake 250kYour fighter pass.
2. JoinOnce for every Rumble.
3. FightEveryone at once.
4. Win & lootNFT for the winner, loot for all.
2

Staking

Staking is your ticket into the game. Every fighter stakes the same amount, so a bigger wallet is not a stronger broom.

  • Exactly 250,000 $SWEEP. Not more, not less. One wallet = one broom.
  • Counts right away. No waiting time: as soon as your stake is in, pick your class and join the next Rumble, and the daily quests open for you.
  • Your tokens stay yours. They sit in the staking contract, and only your wallet can withdraw them.
  • Unstake any time. Unstaking always takes the full amount; you can withdraw it 24 h after the request.
  • Unstaking costs your level and XP. You go back to level 1 with 0 XP, a running level-up is cancelled and your secondary class is removed. Your class, items and companions stay. The stake page shows you exactly what you would lose before you confirm.

Go to the Stake page

3

Joining a Rumble

Being staked does not put you in a fight by itself. You press Join once for every Rumble you want to fight in. Joining is free and sends no transaction.

  • Only the current Rumble, the next one to be drawn, can be joined.
  • As soon as it is drawn, the next Rumble opens for joining.
  • Joining closes 60 seconds before the fight. Then the fighters are locked. The countdown on the start page shows “Join closes in…”, then “Fight starts in…”.
  • No joining in advance and no auto-join. It keeps the arena full of players who are really there.
  • Choose a class first. You need a class (in My Broom) before you can join.
  • Your 250k must still be staked when the Rumble starts, and a Rumble needs at least 2 fighters.
1Stake exactly 250k2Choose your class in My Broom3Join the current Rumble
4

The Rumble fight

A battle royale: every joined broom enters one arena at the same time, and the fight runs in rounds.

  • Each round, every broom still standing acts in a random order: it attacks (40 %), sets a trap (25 %) or does something silly (35 %).
  • Attack: your Ninja against the target's Speed. Trap: your Brains against the target's Brains. Every hit chance stays between 25 % and 75 %: nobody is safe, nobody is hopeless.
  • 3 % of attacks and traps backfire and knock out the attacker instead.
  • Knocked-out brooms can make a comeback once, thanks to Luck, until round 8.
  • From round 8 a dust storm sweeps out about 15 % of the brooms each round; weaker brooms are hit more often.
  • The last broom standing wins the NFT. If the fight is still going after round 40, a final showdown decides.

Everyone watches it live. The fight starts for everyone at the same moment and plays out on the start page in a few minutes. The big callout shows the knockouts and everything about your own broom one at a time; the last 3 brooms fight it out in the finale. No spoilers: the winner, the placements and the loot are revealed when the fight ends. Open the page mid-fight and you join at the current moment.

The whole fight is calculated from the draw block's hash, so it is the same for everyone and anyone can replay it in the browser. See Fairness & verify.

5

Classes

Everyone picks a class before their first Rumble: you can't join without one. Choose it in My Broom. Each class boosts one attribute, and every broom starts with 10 in each. You can switch class later for a $SWEEP fee.

Shadow Sweeper

Ninja

Knocks others out. Attacks land more often. Ninja is the attack stat: it goes up against the target's Speed.

Lucky Bristle

Luck

Comes back after a knock-out. A knocked-out broom gets a chance to jump back in (once per Rumble, until round 8).

Zoom Broom

Speed

Survives attacks. Speed is defence: the higher it is, the more attacks miss you.

Mind Sweeper

Brains

Sets and dodges traps. Traps are Brains against Brains: better traps, and you spot the traps of others.

6

Levels

Levels go from 1 to 20 and make your class stronger.

  • Your class grows: +10 % per level from level 2. Level 2 = +20 %, level 10 = +100 %, level 20 = +200 % on your class's attribute.
  • At level 10 you choose a second class. It must differ from your first one and grows +10 % per level: +10 % at level 10, up to +100 % at level 19.
  • Level-ups take time. XP makes the next level ready; you start the upgrade and it finishes after a timer (1 h for level 2, up to 7 days for level 20). You can finish it at once for a fixed 100k $SWEEP, whatever the level.
  • XPXP comes from the daily quests (trading brings the most), from Rumbles (+10 XP for every Rumble you fight in) and from your companion. Staking alone gives no XP.
  • Unstaking resets your level. Back to level 1 with 0 XP, no running level-up and no secondary class. Your class, items and companions stay.
Stat = (10 + item bonus) × (1 + class bonus)

Your main class's attribute also gets the class match and set bonus of your items.

All 20 levels
LevelXPUpgradeClass2nd class
10–––
2501 h+20 %–
31502 h+30 %–
43004 h+40 %–
55008 h+50 %–
680012 h+60 %–
71,20018 h+70 %–
81,8001 d+80 %–
92,6001 d 12 h+90 %–
103,6002 d+100 %+10 %
114,8002 d 12 h+110 %+20 %
126,2003 d+120 %+30 %
137,8003 d 12 h+130 %+40 %
149,6004 d+140 %+50 %
1511,6004 d 12 h+150 %+60 %
1613,8005 d+160 %+70 %
1716,2005 d 12 h+170 %+80 %
1818,8006 d+180 %+90 %
1921,6006 d 12 h+190 %+100 %
2024,6007 d+200 %+100 %
7

Items

Your broom wears 4 items: hat, weapon, armor and shoes. There are 16 pieces of gear: every slot has one item per attribute, and each item has a signature attribute, shown by its badge. Swapping your loadout is free and instant.

SpeedlightningBrainseyeLuckcloverNinjashuriken

All 16 pieces of gear

SpeedBrainsLuckNinja
HatThinking CapWizard HatBristle CrownShadow Hood
WeaponBroom KatanaMop StaffFortune DusterTwin Broom Daggers
ArmorBucket PlateBristle PlateClover MantleSweeper Cloak
ShoesRocket BootsSage BootsLucky SlippersSweep Sneakers

Rarity

An item boosts all 4 attributes, but its signature attribute gets much more. Items come from item chests: a chest picks a slot, one of its 4 items, then the rarity.

Common
Uncommon
Rare
Very rare
Legendary
Mythic
RaritySignature attributeEach other attributeChest odds
Common+2+055 %
Uncommon+4+125 %
Rare+6+212 %
Very rare+8+26 %
Legendary+11+31.8 %
Mythic+15+50.2 %

Class match & set bonus

An item whose signature attribute is the attribute of your main class is a class match: Shadow Sweeper Ninja, Lucky Bristle Luck, Zoom Broom Speed, Mind Sweeper Brains. My Broom marks these items with class match. Your secondary class does not count.

  • Class match: the item's signature value counts +10 % (rounded, at least +1).
  • Set bonus: wear more matching items for a bonus on your class attribute: 2 items +5 %, 3 items +10 %, 4 items +20 %.
RaritySignature attributeWith class match
Common+2+3
Uncommon+4+5
Rare+6+7
Very rare+8+9
Legendary+11+12
Mythic+15+17
Matching items wornSet bonus on your class attribute
1 of 4–
2 of 4+5 %
3 of 4+10 %
4 of 4+20 %
Class attribute = (10 + item bonus + class match) × (1 + class bonus) × (1 + set bonus)

Example: a level 11 Shadow Sweeper (+110 %) wearing 3 Ninja items and Ninja +26 from all items: (10 + 26 + 3) × 2.1 × 1.1 = 90 Ninja. The other attributes work as before. Stats are whole numbers (rounded once at the end).

Your bag

  • Your bag holds your unequipped items: 30 slots to start (it shows as Bag 5/30). The 4 items you wear don't count.
  • +10 bag slots: buy 10 more slots with $SWEEP, up to 60. 30 → 40 costs 100k, 40 → 50 costs 250k, 50 → 60 costs 500k.
  • Full bag? Your chests stay closed until you make room. They are never lost, and Rumble loot keeps adding chests.
  • Discard throws an item away for good. There is no reward, and you can't get it back.

Item fusion

Put 3 items of the same rarity into the forge to get 1 item of the next rarity. Every step costs $SWEEP and has its own chance. Items you wear can't go in: unequip them first. Mythic is the top, so mythic items can't be fused.

Put inResultSuccess$SWEEP
3 × Common1 Uncommon80 %10k
3 × Uncommon1 Rare70 %25k
3 × Rare1 Very rare60 %50k
3 × Very rare1 Legendary50 %100k
3 × Legendary1 Mythic35 %250k
  • Success: the 3 items merge into 1 new item. If all 3 are the same slot (say, 3 hats), you get that slot; otherwise the slot is random. Which of the 4 pieces of gear you get is random too, and so is its signature attribute.
  • Fail: 1 of the 3 items is destroyed, the other 2 come back to your bag. The fee is spent.
8

Loot

Every fighter gets loot: better placement, more chests. An equipped companion adds chests and XP. Not just the winner gets something.

PlacementItem chests
Winner 3
Top 10 %2
Top 50 %1
Everyone else30 % chance of 1
  • Every fighter also gets +10 XP per Rumble.
  • Your equipped companion adds its own chests and XP to every Rumble you fight in, and better chest rarity.
  • Fight awards: the four busiest brooms of each fight get +3 chests each: most knockouts, most comebacks, most dodges and most traps. A tie goes to the better placement.
  • Loot rolls come from the same seed as the fight, so they can be checked too.
9

Companions

A companion is a little critter that rides along in your one companion slot. Companions come from companion chests (50k $SWEEP) and the week streak. They bring chests and XP from every Rumble you fight in but do not change your fight stats.

Dust BunnyCommon
Bubble BuddyCommon
Sponge SpriteUncommon
Mop PupUncommon
Soap SlimeRare
Duster ChickRare
Bucket CrabVery rare
DustbotVery rare
Bristle DrakeLegendary
Broom PhoenixLegendary
Stardust UnicornMythic
Sweep SpiritMythic
Shadow PawMythic · one of a kind
RarityChests per RumbleXP per RumbleRarity boostChest odds
Common+1–0 %62 %
Uncommon+1+102 %24 %
Rare+2+104 %9 %
Very rare+2+207 %3.9 %
Legendary+3+2010 %1 %
Mythic+4+3015 %0.1 %

Chests and XP: added to your loot of every Rumble you fight in. Rarity boost: chance that a chest from that Rumble rolls one rarity higher when you open it. Mythic: also a 20 % chance to double your whole loot of that Rumble (placement chests, companion chests and XP). Shadow Paw exists only once: the prize of the first broom on level 20.

Fusion

Fuse duplicates into a higher rarity. Fusing companions is free, but it can fail: then half of the companions you put in are lost. Mythic companions cannot be fused into; they only come from chests and special events. Unequip a companion before fusing it.

Put inSuccessResult
10 × Common50 %1 Uncommon
6 × Uncommon40 %1 Rare
3 × Rare30 %1 Very rare
2 × Very rare20 %1 Legendary
10

Quests

Stakers get daily quests: they bring XP and item chests and start fresh every day (the Quests tab shows when the next day begins). Rewards land as soon as a quest is done. Find them in My Broom → Quests.

QuestGoalReward
Trader (the big one)Buy or sell $SWEEP on sprout: 1M / 2M / 3M today (buys and sells both count)+60 / +90 / +150 XP and 1 / 2 / 3 chests: 300 XP and 6 chests in all
Shout it outOne post on X with $SWEEP and the coin link+25 XP, 1 chest
FighterFight in 3 Rumbles today+30 XP, 1 chest
SmithTry one fusion (items or companions; a failed one counts too)+15 XP
Week streakFight in at least one Rumble every day, 7 days in a row+100 XP and a companion chest, then the count starts again
  • Daily chest pack: once a day, 5 item chests for 50k $SWEEP.
  • Launch quests, once for the whole arena: the first broom on level 5 gets 20 chests, the first on level 10 a mythic companion, and the first on level 20 Shadow Paw, a mythic ninja cat that exists only once. The moment the upgrade ends (or is skipped) counts.
  • Quests and the chest pack are for stakers only. Trading volume is read from the explorer and can take a minute to show up.
11

Fairness & verify

  1. Fighters are locked. When joining closes (60 seconds before the fight), the list of joined fighters, with their class, level, items and companion at that moment, is fixed and hashed.
  2. The seed. The hash of the draw block on Injective plus the fighters hash give the Rumble seed. Nobody can pick it.
  3. Same seed, same fight. The engine plays the whole Rumble from that seed: every round, the winner and everyone's loot.
  4. Shown live, revealed at the end. The fight is computed as soon as the block is in, but the site shows it to everyone at the same moment and publishes the winner and the loot only when it has played out.
  5. Verify it yourself. Press Verify on a finished Rumble: your browser reruns the engine and checks the winner.

What happens inside a chest you open (the item and its rarity), companion chests, the week reward and fusion use the server's random roll. Each result is logged, but it is not on-chain.

The fine print

Seed = SHA-256(blockHash : fightersHash). The fighters hash commits to every fighter (address, class, level, stats and equipped companion, sorted by address), the engine version and the settings, and is published before the draw block exists.

Loot comes from the same seed: SHA-256(seed:loot:wallet:n) decides the 30 % chest of the lower half and the mythic double; the fight awards are counted from the fight itself. The companion never changes the fight.

Only stakers with a class who pressed Join for that Rumble and still have the stake in the staking contract, read at the snapshot block, fight. There is no pause after a win: a winner can win the next Rumble too.

There is no exclusion list in the Rumble: every staker stakes exactly the same and fights like anyone, team wallets included. The team can void and redraw a draw; voided draws stay visible on the start page, marked “Redrawn”.

12

FAQ

Does a bigger stake give me better odds?

No. Everyone stakes exactly 250,000 $SWEEP, and every wallet is one broom. Classes, levels and items make a broom stronger, but every hit chance is capped, so even a maxed-out broom loses most Rumbles.

Can I join the next few Rumbles in advance?

No. You can only join the current Rumble. When it is drawn, the next one opens and you press Join again.

Can I lose my $SWEEP in a Rumble?

No. Joining is free and your stake stays in the staking contract. Losing a fight only means no NFT this time; you still get XP and a chance at loot.

Do I need a class to fight?

Yes. Everyone picks one of the 4 classes in My Broom before joining their first Rumble. You can switch later for a $SWEEP fee.

What happens to my level if I unstake?

You lose it: unstaking takes out the whole stake, your XP goes back to 0 and your level back to 1. A running level-up is cancelled and the secondary class is removed (it needs level 10). Your class, items, companions and unopened chests stay.

Where do chests come from?

From every Rumble you fight in (placement, your companion, the fight awards), from the daily quests, from the daily chest pack and from the launch quests.

My bag is full. Do I lose my chests?

No. A full bag only keeps your chests closed. Fuse items, discard some or buy more bag slots (+10 bag slots), then open them.

What if I forget to press Join?

You simply sit that Rumble out. Your stake stays where it is, and you can join the next one.

Can I win two Rumbles in a row?

Yes. There is no pause after a win: every Rumble is open to every staker with a class, the last winners included.

I opened the page in the middle of a fight. Can I see who wins?

Not before everyone else. You join the fight at the current moment and watch the rest live; the winner is revealed when it ends. Afterwards you can replay the whole fight and verify it.